Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Shobon Welp
Band of Brothers
43
|
Posted - 2012.06.09 10:14:00 -
[1] - Quote
Alice Katsuko wrote: Just hope we're not going to run into full-on stagflation. Why would that be a bad thing for Eve? Please answer taking into account that this is a pretend spaceship game, and unlike in the real world, nobody goes hungry or loses their job when it occurs. |

Shobon Welp
Band of Brothers
43
|
Posted - 2012.06.09 18:55:00 -
[2] - Quote
BleedingAngl wrote:Shobon Welp wrote:Alice Katsuko wrote: Just hope we're not going to run into full-on stagflation. Why would that be a bad thing for Eve? Please answer taking into account that this is a pretend spaceship game, and unlike in the real world, nobody goes hungry or loses their job when it occurs. apart from people at ccp loose their job
Why does stagflation in a virtual spaceship economy cause CCP employees to lose their jobs in real life? Does CCP pay its developers in asteroid minerals now? |

Shobon Welp
Band of Brothers
43
|
Posted - 2012.06.10 08:30:00 -
[3] - Quote
Quote:The danger is that we may hit a point where the tedium of the grind exceeds the rewards. On the other hand, the easier it is to make money the less rewarding it becomes to do so. If everyone is stupendously rich and has a deadspace tengu and a supercap alt, where's the excitement and sense of achievement in joining that not-so-exclusive club yourself? Decreasing the rewards may actually result in players setting more modest goals for themselves, or making their goals to be something other than grinding isk for months to spend on Flashy Hull X, perhaps they'll make their goal 'learn how to probe' or 'get good at PvP'. The ship balancing efforts that have begun will go a long way to fixing this issue if they succeed in making viable roles for less expensive T1 ships and we don't have to spend 6 months of boredom on getting into T2 fitted battleships or whatever the next flavour of the month is.
Quote:And ISK-making in EVE is actrociously boring; EVE is perhaps the only game where players regularly watch movies or do other things during PvE. At that point player activity may decline. For a game like EVE, where players generate most of the game content, a decline in player activity is very dangerous, for obviious reasons. Everybody knows that PvE in Eve is a terrible boring grind and has been saying it for years. Even CCP are now looking into ways to make mining and industrial activities both more rewarding and more interesting (and the drone alloy removal was an important first step on this path). The fact that grinding is boring and you have to grind to get into a lot of the viable hulls isn't directly relevant to any sense of impending economic crisis since it was just as true 6 months and 2 years and 5 years ago as now. |
|
|